The Serpent Kingdoms
Rings that transport goods over distances.
These always come in pairs—two iron rings, each about 18 inches in diameter. The rings must be on the same plane of existence and within 500 miles1 of each other to function. Whatever is put through one ring comes out the other, and up to 100 pounds of material can be transferred each day (objects only partially passed through do not count against the weight limit). This useful devices allows for instantaneous transport of items or messages, and even attacks. A character can reach through to grab things near the other ring, or even stab a weapon through if so desired. Alternately, a character could stick his head through to look around. A spellcaster could even cast a spell through a ring gate. A Small character can make a DC 13 Escape Artist check to slip through. Creatures of Tiny, Diminutive, or Fine size can pass through easily. Each ring has an “entry side” and an “exit side,” both marked with appropriate symbols.
Strong conjuration; CL 17th; Craft Wondrous Item, gate; Price 40,000 gp; Weight 1 lb. each.
Reference: Dungeon Master’s Guide pg. 265
1Edited for use in this campaign, the original distance of the ring gates is 100 miles.
The rings used for the banking system in the Serpent Kingdoms were contracted and paid for by the rulers of Ormpetarr, Arrabar, and the makeshift capital Innarlith in a meeting held in Ankhapur with the Archmage Embriand in the Arcana Collegiate. After agreeing to the order, Embriand was awarded the title Embriand the Baronial.
The order itself took over two years to complete, and it is said that it left a strain on Embriand which is why he is rarely seen outside of the central spire of the Arcana Collegiate.